Tuesday, July 17, 2012

Animatic



This is my current animatic. After putting it together, I realized that I need another shot where the bear falls out of the bag. That will go between the first and second shot.



I've seeded a new FLIP simulation with the the final position of the bears in the RBD simulation. Right now, the sluif is spinning too much more my taste. It's causing all of the colors to mix together, and I want to have distinct streaks of the different colors. Also, the new spinning looks more like it's suspended in space rather than sitting on a surface.

There are a few ways I can go about fixing this, I am playing around with masks and fields in DOPs trying to get just the right look. Unfortunately when I moved my giant gummy bear goal shape, the FLIP particles began behaving a little more erratically. In the end they still take the shape of the bear though, so at this point it's just refinement.

Next step is to block in the lighting and begin some texture work, and nail down the final FLIP simulation. Once I get the floating points fixed and the amount of spin reduced, I can do a final resolution FLIP simulation. My point separation right now is at .1, and that's close to what I need. I think for the final simulation I'll reduce that to .07 or maybe .05. What needs to be seen is how much detail is still visible in the surfaced gummy bear particles; the fluid surface needs to have enough detail that the fluid gummy bears look (close-to) identical to RBD gummy bears.

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