Tuesday, July 24, 2012

Lighting and Shading

This last week was very productive; I got the preliminary lighting and shading done. My inspiration for this shot is Toy Story, with saturated colors and lots of primary colors.



Most of the materials are straightforward hard-surface shaders, with the exception of the gummy material and the plastic bag material. The plastic bag material needs some refinement in the transparent area and the reflections. The gummy shader looks nice in this shot, really accentuates the shape of the gummy character. My initial shaders turned out pretty well, still need to tweak some aspects of the props in the scene, notable the pens and books. The wooden desk is reading a little plastic, and the texture seems low-res.


The wood seems slightly over saturated. The backs of the books uvs are smearing, and the AO is heavy. I like the clock, but I think that I might put a logo on the face of it. The bed frame is not quite detailed enough, but in the final composite this area will be blurred out by a shallow depth of field, so it shouldn't matter.


I'm really happy with the look of the pile of gummies in the air. The shader relies heavily on sss and refractions. I've noticed that it requires careful backlighting to look correct, and in this shot I think it's really working.

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