I'm quite pleased with the initial composite for the opening shot. I spent today getting volumetric lighting to work and putting together the nuke script. There are still issues with the textures on the books and plastic bag, but that will be handled in the next round of refinement.
The dust right now is just some noise masked off with the volume light, in the future, this will be replaced by an actual particle simulation. My mentor recommended staying away from a cloth simulation for the curtains, in favor of a VOPs approach, which I think is a good idea. Next step is to go back and fix my shading issues and move forward into rendering the necessary passes.
Here is a short render of my refraction color pass for the melted gummy bears. In the final render the Desk, Wall and sky will be excluded, which should reduce the amount of refracted specular in the gummy fluid. Also my samples will need to be increased to reduce the amount of noise. These are minor issues though, since the refraction color will be masked off by a subsurface pass and combined with a diffuse, refractive and reflective pass.
No comments:
Post a Comment